Emeka Igbokwe-Azogu — Solo Unity Developer

Worlds built to be stepped into, not just looked at.

I design atmosphere-driven horror and story games, and build the Unity tools other developers use to make their own. Everything here is made solo, start to finish.

CirclesGames is becoming just one part of a larger studio, CirclesLab — a hub built around the growth of passionate people. CirclesGames is its games section; CirclesTools is its Unity-tools section.

Six projects, one solo developer.

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Tools other developers build with. — made by me

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Worldsmith — planet generation and population toolkit

Worldsmith

Generate whole planets — terrain, surface features, and a living world of settlements — on a true curved surface.

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Infinity Combo Editor — visual combo authoring for Unity

Infinity Combo Editor

A visual combo-authoring layer for action games — build attack chains without hand-coded state machines.

View on Unity Asset Store
Optimization Kit Pro — Unity performance toolkit

Optimization Kit Pro

30+ scene scanners, runtime culling, streaming and adaptive quality — profile and fix without leaving the editor.

View on Unity Asset Store

Can't afford a tool right now?

Buy one and review it for a free pick of your own — or pitch me if you're a creator who'd put a key to good use.

Check the Reviews Program

Building more than just games.

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As President of the Game Development Club at Eastern Mediterranean University, I organized game jams and ran mentoring sessions — helping students go from "I haven't learned anything yet" to shipping their first working prototype.