Community & Teaching
As President of the Game Development Club at Eastern Mediterranean University, I got to help other students find the same spark that got me into this.
Now led by one of my promoted executive board members, the club exists to engage and include people in the creative world. Talents were shaped, and it was an amazing experience while I ran it.
Role: President — organizing game jams, mentoring students.
As president, I worked closely with my fellow executives to organize game jam events for our students, and ran informal learning sessions to help people explore game development beyond classroom limitations.
I'd often ask members what they'd learned so far in their department — most said "nothing." That's when I started encouraging people to become self-learners: university classes don't give you enough time to master game development on their own, so you have to teach yourself, experiment, and join small teams or groups. I also pushed people to collaborate, since working together builds consistency and drive — especially for anyone not used to doing things alone.
Those events were some of the most fulfilling experiences I've had — watching beginners become confident developers was a reward on its own.









